Campagna |
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IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.Questa unità è in grado di rallentare i suoi nemici, dimezzando il loro movimento e i danni dei loro attacchi fino alla fine del turno.
Avanza da: | Cutthroat |
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Avanza come: | Executioner |
Costo: | 38 |
PF: | 50 |
Movimento: | 4 |
PE: | 83 |
Level: | 2 |
Allineamento: | caotico |
ID | Minotaur Slayer |
Abilità: | divine health |
kusarigama lama | 7 - 4 ravvicinato | ||
kusarigama impatto | 8 - 2 a distanza | rallenta |
Resistenze: | |
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lama | 0% |
perfora | 10% |
impatto | 10% |
fuoco | -10% |
freddo | 10% |
esoterico | -30% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 20% |
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 2 | 40% |
Caverna | 1 | 40% |
Colline | 1 | 40% |
Foresta | 1 | 50% |
Montagne | 1 | 50% |
Neve | 2 | 20% |
Palude | 3 | 20% |
Parete di caverna | 99 | 20% |
Prateria | 1 | 30% |
Sabbia | 2 | 30% |
Villaggio | 1 | 50% |